The mighty seas and oceans are more than just a color on the map. Lurking just below the surface of those waters are civilizations and dangers that landed folk can only whisper of in children’s fables. Those stories are a reality, but only true adventurers get to see the stories come to life before their very eyes.
Those that claim to understand the magnificence and power of Nature must also include the waters of their realm. Survival techniques, terrain features, the dangers that lurk in the depths, civilizations, and creatures are just some elements of essential lore that bards, druids, rangers, and others should grasp.
For the GM, Into the Blue allows the waters of a world to churn with as much life as the mountains of the dwarves or the forests of the elves. Take your adventures to the next level among the kelp jungles and deep water trenches of the oceans.
Rules System: 3.5E
Contents: 96 pages; Two versions are included (one with borders and one without) for ease of printing.
Editor: Deborah Christian
Artwork: Amanda Riddle, Brannon Hall, Ed Bourelle, James Leonard, Jesse Mohn, and Mark Seydewitz
"Into the Blue is an excellent supplement for a number of uses. The beauty of this book is that we are getting two sets of environs to deal in, the surface and the depths. The introduction of four new player races, all from the sea, gives an even more populous selection to choose from if you are playing an oceanic campaign." -- Bruce Boughner at the d20 Magazine Rack
"While this book contains some pro-Dolphin propaganda, it's a good look at the ecosystem of the ocean in a d20 gaming context. Probably the best look at the ecosystem of the ocean in a d20 gaming context. 4 (out of 5) stars." -- TranceJeremy at ENWorld
Product Code: BAS-1020